Sunday, September 25, 2011

Web Design for Developers

I started reading Web Design for Developers from the Pragmatic Bookshelf on Friday. After a couple of chapters, it seems like what I've come to expect from the Pragmatic Bookshelf (after The Pragmatic Programming and Pragmatic Thinking and Learning): clearly written, insightful, and worth a ponder. Here are my notes:

Chapter 2: The Basics of Site (Re)Design

"It's also important to realize that in the world of , one person's masterpiece is another person's terrible design."

"Try to understand what your clients think they want from the site you are designing."

"Make sure you understand the real purpose of the site and that you have a feel for the intended audience."

"Once you have the requirements together, start sketching as you discover more. Sketch with paper and pen/pencil"

"Many developers say that clients don't know what they want. I'd say that they just don't know how to tell you."

"You should almost never come to the table with only one design."

"Some requests might not seem all that clear or reasonable. Don't feel overwhelmed when clients say they want the site to look more fun. Having heard this one myself many times, I can only say that you'll accomplish this one by brute force, trial and error, and a little luck. If you accomplish the rest of these requirements, then you'll be in good shape."

"Even worse is when the client asks you to create something exactly like an established site, except different...It might seem like a bad idea at first, but a comment like this is one that you should quietly ignore. Follow good design principles and solicit constant feedback from your clients, and these kinds of requests should work themselves out."

"If you break the requirements into logical steps, they might look like this:
  1. Sketch some basic designs and get one approved
  2. Select colors
  3. Select fonts
  4. Implement the basic design in Photoshop
  5. Create images for the banner, buttons, and other elements
  6. Create an HTML and CSS template
  7. Test your designs for compatibility and accessibility"
"To sketch a design, you need to know what the site's layout should contain. What links should be present from the home page? What elements should the home page contain?"

"You've probably noticed that websites tend to have many things in common. Most have a header region that displays the site's name or logo. Many sites also have their main content region divided into columns, and at least one of those columns is often used as a sidebar region that might contain navigation elements or additional information. It's also likely that the site has a navigation bar either across the top of the page of along the left side. Finally, you can usually find a footer region that contains copyright information and maybe some additional links."

"Come up with at least three designs for your clients on every project. Provide a simple, conservative design; a complex design; and a design that aims for the middle, something mostly conservative that also has some splashes of flair."

"When your clients come to you asking for a new site design, get them to do some of the legwork for you. Ask them to identify a few websites they like. Get them to tell you what they like about them."

"I once heard a great presentation from Robert Martin about how writing software was like writing a book. You'll do a first draft and then a few revisions, refactoring until you get it just right, and that's your final draft. Design is kind of like that, except that after you go through all those stages, your client will see it and tell you that he hates it."

Chapter 3: Choosing Colors

"Colors can make or break your application depending on how you use them and blend them together. They evoke emotions and draw attention to important details. This is one of the most important chapters in this book because it helps you build the foundation of a great-looking site."

"You have a lot of things to think about when working with colors. You have to think about the shade of the color, the amount of color, and how the color looks along side other colors. You also need to think about how the color might be interpreted by your audience."

"When people talk about an object's color, they are referring to the hue."

"Saturation is the amount of color in an image. A saturated color is vibrant, whereas a desaturated color looks dull and gray. If you reduce the saturation, you make colors look washed out. In some cases, this is a good thing because it takes the edge off some otherwise harsh or shocking colors."

"Altering the brightness of a color can make the overall appearance of the colors darker or lighter."




"There is a fundamental difference between the way color works on paper or in nature, where light is reflected, and the way color works on a screen, where it is projected. On your screen, the color mixing is additive; in print, it is subtractive."

"When you're working with paints, crayons, and markers, you deal with the primary colors of yellow, blue, and red. You start with all of the colors of light mixed together *white), and filter out what you don't want to get the color you are looking for."

"A banana doesn't actually have any color. It doesn't have any light energy to produce color. Instead, a banana appears to be yellow because it reflects all the light waves that cause us to see yellow, while absorbing all the other waves."

"Computer screens display colors using the additive color system. The primary colors you've grown up with are replaced by red, green, and blue. These colors are mixed together and projected, creating the light."

"The context of a color can greatly influence how it appears in your application. Even if you technically pick the correct colors, you might have to make additional adjustments to make them look right."


"When choosing colors for your application, it's important to think about the various responses your choices might trigger. Using red or blue improperly could trigger an undesired response or could even create confusion."

"Your choice of color influences your users' perspectives, and simply applying a different color scheme to a website complete changes the user experience."

Warm Colors
"As the name suggests, warm colors make you think of warmth, sunlight, and heat. Some people believe you feel warmer if you look at these colors."

"Red is a strong color that can stand for love, joy, happiness, and romance. It can also represent lust, anger, war, an emergency, or danger. Its use in applications is almost always to show a warning or an error message. Red attracts a user's eyes immediately."

"It's hard for a user to focus on yellow, but the color can evoke feelings of intelligence and happiness when used correctly. Many applications use some sort of yellow fade effect to let you know the action you just took was successful."

"Orange can be cheerful like yellow, but it can also be arrogant and superior, depending on the amount of red."

Cool Colors
"Cool colors have a cooling or calming effect on people. They're comforting, and you can use them to tone down a site."

"Blue can be calming, soothing, and cool. It has a tendency to make users relax when it's desaturated. However, as the shades of blue get darker, they can cause feelings of sadness or depression."

"People tend to associate green with nature, hope, health, and responsiveness. However, if used incorrectly, green can also trigger feelings of envy...in addition to envy, green can evoke feelings of greed, guilt, and disorder. Certain shades of green allow the eyes to rest, which can have a soothing effect on your users. The wrong mixture of choices can make your users feel sick or disgusted."

"Purple is one of those odd colors that doesn't appear in nature very often. You might see it in the petals of flowers, but you see it mostly in things that people create. Purple is often associated with royalty and mysticism, mainly because it was extremely difficult to produce in ancient times. Purple is a mixture of red and blue, which means you get some of the attributes of each color. Light purple is often associated with nature, peace, tranquility, and spirituality. Dark purple can evoke feelings of depression. Large amounts of purple can be difficult on the eyes."

Neutral Colors
"Black, white, silver, gray, beige, and brown are unifying colors. They help bridge the gap between cool and warm colors. When used as background colors, they help other colors stand out."

"Black can represent prestige and elegance, and it can be pretty powerful if used in the right context. However, black is also associated with mourning, death, despair, and brooding. When you use black in a design, you must target your audience carefully."

"White evokes feelings of purity and perfection. It's a perfect color for a clean website. Too much white can be boring and sterile, but it makes every other color stand out that much more."

"Brown can stimulate hunger, health, and simplicity. On the other hand, some people observe brown to be a dirty color, and it can evoke feelings of uncleanliness, which is definitely not something you want for your site."

"Beige makes people relax. It is a conservative color that borrows from brown and white. It's a great choice for a background because it can be calming, and will allow other colors to stand out well."

"This color seldom evokes an emotion, but when it does, it's usually associated with feelings of gloom, mourning,

Wednesday, September 14, 2011

On HTML and structured text as a mechanism to increase comfort of non-technical people with technical content

A writeup on how we could potentially teach document structure along with grammar in english classes and make technical skills more palatable to non-technically oriented people.

The full paper is here.

Saturday, September 10, 2011

Sweet Mother of God, Grails is Awesome

A few years ago I did a study on computer architecture education as a preliminary swing on "getting familiar with engineering education research." Being inexperienced and short on time, I collected my data manually (with a giant Excel spreadsheet). Later, when I wanted to analyze the data, I decided to be smart and push the data into a MySQL database so I could query it with SQL. I even wrote an ugly and basic web application in CodeIgniter (back when anything beyond basic HTML forms was intimidating) for professors to update the data.

After the study, I got sidetracked on other projects. The data lived on the server for a long time, until I got a notification that the server was being decommissioned. The most valuable thing for a researcher may well be the data, so I quickly wrote a SQL dump out and put it in my archives.

I recently found myself in a position to extend the original study and use the data again. Being more experienced, I've decided to extend the original schema and build a better application in Grails. The infrastructure building was easy, but secretly I worried.

I knew I would have to write a program to parse the SQL dump, translate the columns, and write in the data...While not conceptually difficult, those types of "data migration" applications are easily prone to errors, may take multiple steps to write...what a pain.

Or so I thought.

Tonight, I found myself testing my Grails 2.0 skeleton by putting fake data in my Bootstrap.groovy and thought: "You know what? I should see if I can load the data from a file in here." Would I lose a whole bunch of time trying to figure out how to translate a SQL dump into domain class instance I could save?

Not with Grails. The awesome, awesome power of Grails.

First, rather than muck with string manipulation or finding some magical SQL-> instance translator, I decided to load up my data into a MySQL instance and then dump it back out to CSV. I probably could've string/regex-searched through the statements, but generally, the less text to process the better, so that worked better for me.

Then I leveraged Glen Smith's excellent OpenCSV. Here, I decided to be tricky. I'd never tried to actually leverage Maven correctly before, but inspired by the example of the Mysql connector
in the Grails 2.0 BuildConfig.groovy, I thought:

"Hey, maybe I don't have to download the JAR and put it in the lib directory. Maybe I can try this whole 'automatic dependency resolution' thing."

So I did the following in my BuildConfig.groovy
repositories {
inherits true // Whether to inherit repository definitions from plugins
grailsPlugins()
grailsHome()
grailsCentral()

// uncomment these to enable remote dependency resolution from public Maven repositories
mavenCentral()
//mavenLocal()
//mavenRepo "http://snapshots.repository.codehaus.org"
//mavenRepo "http://repository.codehaus.org"
mavenRepo "http://download.java.net/maven/2/"
//mavenRepo "http://repository.jboss.com/maven2/"
}
dependencies {
// specify dependencies here under either 'build', 'compile', 'runtime', 'test' or 'provided' scopes eg.

// runtime 'mysql:mysql-connector-java:5.1.16'
runtime 'net.sf.opencsv:opencsv:2.3'
}

My tummy bumbled a little bit as my IDE kept yelling at me that my classes were undefined. As much fun as dynamic languages are, there's a comfort to not having those red squiggles telling you you fail at basic namespace resolution...but I resisted the urge to revert to the old school way. I ran the app...Happily, it did in fact download the dependency at runtime!



With the dependency resolved (hopefully), I turned my attention to loading the data in Bootstrap.groovy. Reading the bit on JavaBean binding gave me an idea...but I remained skeptical. Could it be so easy? On first run, the ColumnMappingStrategy didn't work. The Grails error log told me that the 2 of the values of my instance class that I expected to be filled were null. But 1 was not.



class Institution {
String name
String carnegieClassification
String schedule
static constraints = {
name blank:false, unique:true
carnegieClassification nullable:true
schedule inList:(["semester","quarter"])
}
}

universityName carnegieClassification schedule
Brown University RU/VH: Research Universities (very high research activity) semester


Ah, the carnegieClassification was binding correctly, but the other two fields were not because of mismatch in the named columns. Would the JavaBean thing fail utterly?



Nope.



I minor edit later...


def createInstitutions() {
CSVReader reader = new CSVReader(new FileReader("universities.csv"));
String [] nextLine;
HeaderColumnNameTranslateMappingStrategy strat = new HeaderColumnNameTranslateMappingStrategy();
strat.setType(Institution.class);
strat.setColumnMapping(["universityName":"name", "carnegieClassification":"carnegieClassification", "schedule":"schedule"]);

CsvToBean csv = new CsvToBean();
List list = csv.parse(strat, reader);
list.each {
def already = Institution.findByName(it.name) ?: it.save(failOnError:true)
}
}


Just like that, part of the old data loaded and a roadmap found for the rest of it. No fuss, no muss, in less than 10 minutes. Wow.

Less than 3, Grails. Less than 3.

Tuesday, August 30, 2011

Has the Software Craftsman movement successfully integrated with introductory software engineering?


By Nicholas Vaidyanathan

Abstract

In this paper, we explore whether undergraduate software engineering curriculums have successfully integrated some of the top advancements in the software industry from 2000-2010 into introductory software engineering courses. Advancements have touched all aspects of the software development lifecycle, including the advent of BDD/TDD, Continuous Integration and social Source Control, and the maturation of design patterns and domain driven design. In order to discover how many of these tools are being leveraged, we examined the offerings of the introductory software engineering course of the top 30 schools according to the US News & World Report and analyzed their course content to determine the penetration of these industrial innovations. We found low utilization of advancements in the field, and propose a roadmap for educators to apply moving forward.

Introduction – The Challenge

Software advances perhaps more quickly than any other field in the world. In the relatively limited time period between 1990 and 2010 alone, the industry saw dramatic shifts that changed the way the world views software. The advent of the World Wide Web, ubiquitous computing via mobile devices, and emerging virtualization have changed what industry partners seek in graduating computer science students. This monumental progression poses a challenge to software engineering educators: how can we properly prepare students to be effective professionals in such a rapidly changing field? How can educators avoid “teaching to the tool” and provide effective generalized knowledge about the software engineering discipline that doesn’t tie their students to the Vendor Lock-in AntiPattern? [1] What are the base set of skills a student needs, and tools a student should be familiar with, in order to be an effective professional in this dynamic environment?

Industrial Attention

Luckily, educators are not alone in having these concerns. Many professional software engineers have also recognized the need for sweeping changes in software engineering education. They have responded to the call by producing a deluge of important “industrial best practice” literature that seeks to educate neophytes. Andy Hunt and Dave Thomas The Pragmatic Programmer[2], Freeman and Freeman’s Head First Design Patterns[3], Fowler’s Patterns of Enterprise Application Architecture[4], Evan’s Domain Driven Design[5], Beck’s Test Driven Development by Example[6], Robert Martin’s Clean Code [7], and numerous others are vital sources that can educate and prepare students. But how effectively is such relatively recent literature being deployed in software engineering courses?

Evolution of Tools and Processes

Documentation of the sheer magnitude of the explosion of tools and processes from 1990-2010 could lead any well-meaning researcher to write thousands of pages and still fail to capture the magnitude of change, so we will full elaboration as future work. We will stick to the highlights.

Languages

The Java Programming Language[8] heralded the rise of an age of interpreted programming languages that sought to achieve platform independence. Extending this pursuit further, dynamic languages such as Python[9], Ruby[10], and others sought to eliminate unnecessary syntax and focus on allowing software engineers to build working systems quickly. These languages are now being used to explore the creation of Domain Specific Languages [11] that would allow engineers to program closer to the intended problem domain. Speed is of the essence, and is one of the hallmarks of Agile software development methodologies[12]. The rise of Agile Software Development as a methodology is well known and well-cited in the literature[], but its attendant ramifications have not been as well explored.

Requirements Specification techniques

The traditional days of SRS specifications have given way to the rise of agile tools such as CRC cards[], use cases/stories[]. Additionally, many tools such as Visual Studio Team Foundation Server 2010[] and JIRA allow business analysts to record requirements in a database driven system. This creates an emphasis on smaller artifacts that can be tied directly to the code that implements them.

Testing and Methodologies

Test Driven Development [] and Behavior Driven Development [] have sought to turn traditional development processes on their head by emphasizing testing from the beginning. Unit and integration testing have become a standard in almost every language with the rise of the xUnit family of tools. Mock Objects[] allow for simulating a live environment without directly having implementation available. BDD encourages leveraging tools like Cucumber[], which enable the creation of executable requirement specifications and end-user centered functionality evaluations.

Design and Analysis innovations

The GoF’s seminal work on Design Patterns[] has resulted in the codification of patterns in a variety of other formats. The enterprise has seen much innovation, including enterprise application architecture[4] and integration[] patterns. Patterns have also been leveraged in language implementation[], and many other areas. Patterns literature has led to evolution of architectural considerations, such as the rise of Domain Driven Design.

Source Control and Configuration Management improvements

While tools like CVS[] and Clearcase[] have offered source control and configuration management options for years, they are quickly giving way to a new breed. Recent innovations such as distributed source control with Mercurial[] and git[], web-based bug tracking and project management with JIRA[] and Lighthouse[], and continuous integration build servers like Hudson[] and Jenkins[] enable shorter development turn-around time, high project management visibility, and automated test and migration of applications between development and production environments.

Are these innovations being integrated into software engineering instruction?

Friday, August 12, 2011

An outline for open source "hack night"/mediated group coding activities

I've recently found myself proposing "hack nights" on multiple occasions in various different group contexts. I've been to a few "hack nights" in community spaces, and have typically ended up frustrated. Generally it either turns into a group of developers sitting with their laptops and working on their personal projects while occasionally trading banter/being lone code cowboys sharing space, or in-depth conversation with one or two people on topics that may or may not be related to coding and little progress on the project.

This is especially irksome, because I know these events could accomplish so much more. I love Free and Open-Source Software. But I also know that the quality assurance work on it is typically awful. Generally we blame and leave it up to the developer to solve problems. To be fair it is their responsibility...but community hack nights could be so much more.

We can use the "hack night" style of meetup as an opportunity to create a learning activity. We can use this meetup to help developers:
  • learn about best practices
  • learn about new technologies from a more hands-on approach than hearing someone else's "20 minute slideshow on Whiz-Bang.awesome. Go!"
  • adjust their workflow and style by integrating with others
  • express their own ideas about different architectural concepts and increase community feedback to their "I'm going to rewrite jQuery from scratch because it's a great idea" approach
  • make meaningful contributions to the open source community by actually doing all this on REAL SOFTWARE, Not HelloWorld.java or Yet Another Open Source Initiative to Add to the Community.
So I recently proposed a structured event in the Phoenix Grails User Group that I think will meet these challenges, centered around Grails plugins.

I think Grails offers the perfect environment for this type of activity because
  • it's modular
  • it has automated support for dependency tracking
  • it's built in a language and paradigm most people learn in school (Java)
What this means is that most Grails plugins are small, useful pieces. They often feature <10 domain classes [I should do some research to get an exact number], and because Groovy is a compact and expressive language each piece can have few LoC.

Rather than checking out Mozilla Firefox or Apache Tomcat and trying to navigate through a large code base, focusing on small plugins realistically allows "full comprehension of the system in question" in much smaller amount of time. Small, easily digestible systems are easy to digest, test, fix, and modify.

These plugins are typically built from a "functionality" perspective. This means that their test coverage is generally poor, their documentation is typically sparse or "non-enterprise quality" (no class diagrams or Javadocs for public APIs), the code "isn't clean", etc etc. But because they're so small, it doesn't take much effort to "whip them into shape." In theory, even a small team of talented developers could take small applications and dramatically improve their quality in a matter of hours.

But how do you ensure that such an activity is maximally productive? That people learn, good practices are followed, and is a fun event for all?

I propose the following structure:

Preconditions:
Establish a github repository for the group
Select a plugin (preferably prior to the hack session)
Everyone bring their laptops with a local Grails development setup
(perhaps on a special purpose VM. Sugar bear points for someone who rolls out a pre-bundled instance for VMWare Player that everyone can download and get started with)

Activity:
First 20 minutes: everyone individually reads through plugin source, takes notes and makes suggestions
Brainstorming activity (10 minutes): Group derives the intended functional requirements for the plugin by using white board/note cards and making user stories.
  • Does the plugin documentation reflect its functionality?
    • is there an overview paragraph?
    • A set of user stories?
    • a class diagram?
    • a JavaDoc for API type of stuff [I honestly have no idea how Grails Docs are generated]
  • Do the tests fully stress the constraints and methods of each (Should we explore translating the generated user stories into BDD style tests using functional plug/cuke for grails/something else?)
    • domain class
    • service
    • tag lib
    • controller
      • Does any security sexorcist wanna lead a session on common patterns of attack vectors that grails controllers could be vulnerable to and the types of tests we can write to test their efficacy?
  • Are there boundary conditions that the tests are missing? (i.e. things the app should NOT do that are not being tested)
Coding Activity (<=1 hour): write test code to achieve better test coverage and ensure that we don't "break the plugin" during later refactoring
  • How do we split this up? Each person takes a card and works on it? Work in pairs? I guess it depends on how many people show up. I'd love to do some XP with an experienced Grails dev myself.
Group Activity Refactoring Analysis (20 minutes):
  • Is localization well supported?
  • Is there clean separation and proper coordination between the controller layer, service layer, and domain object layer (e.g. is the controller doing heavy processing that should be moved to a service?)
  • Are the views too big (are there opportunities to break stuff up into partial templates?)
  • Does the domain model "do good things?"
    • (for example, I know Joseph showed off an example of doing M:M using two hasMany at the JUG presentation. I am *highly* of the opinion that that sucks, and these should be broken up into other classes via Scott Davis' Tutorial series and the Spring Security PersonRole approach...I am, however, open to persuasion after engaging discussion :)
  • is the code "clean"?
    • Good variable naming
    • short methods
    • classes that read like newspapers
    • ...other tidbits from Martin's book
Coding Activity (<=1 hour)
  • Fix problems identified in analysis. Fix them similar to style in testing phase, and run tests after changes to make sure stuff passes (Sugar points to someone who setups Jenkins for this. I would, but I've never used it. It seems like the "right kind of thing to do")
Extensibility Activity (20 minutes)
  • What functional extensions could the plugin accommodate?
Coding Activity(<=40 minutes)
  • write BDD functional spec, unit tests, and test driven approach to add features
  • add features
Wrapup activity (20 minutes)
  • finalize branch changes, send out announcement to grails mailing-list, merge changes into plugin repository and release
  • What other plugins may be advantageous to leverage?
  • What other plugins may use this one?
  • What did we learn?
  • What other plugins should we look at?
  • iPhone or Android? (HOLY WAR!)
  • MOAR Beer.
I surmise that activities such as these may actually be closer to the "missing piece" of the transition between "fresh out of school" and "experienced and effective practitioner." Repeated exposure and practice with activities such as these can potentially give developers a strategy for moving onto bigger applications, which they can then break down into chunks and attack in the same manner. This may actually be important.

For example, when you first start weight lifting, you don't start doing bicep curls with 50 lb dumbbells (unless you're He-Man). Yet this is the equivalent to what many CS new grads face when they're hired by a big company.

"Go do QA/maintenance work on this giant legacy system you have almost no hope of completely understanding. Don't worry, we'll start you with 'small, not important tasks' "

Or, perhaps even worse, they're loosed like cowboys to work on self-contained applications/pieces of functionality in individual or very small team environments. Hence they never gain the opportunity to learn best practices from other experienced people in the team and refine their workflow to be more effective.

But activities like these can serve as a bridge, because they add structure to the programming activity.

Typically, college and other programming courses give theoretical overviews of "concepts necessary", then assign the actual implementation of those concepts as "projects or homework." A requirements spec is given. Then the student programmer, like a painter, is loosed on a blank canvas and told to report back by X with output. Even lab sections in courses typically involve a TA giving an overview of the exercise, then sitting around to answer questions/provide assistance as the artists work on their canvas.

But what if we invert the model and bring it closer to the style of a Reniassance-era painting school? What if we have students reference an already constructed work, copy it, critique it, personalize and extend it? What if we work harder to work through that process, rather than leaving it as a nebulous "homework" phase?

Maybe they'll learn how to be better developers, while simultaneously improving the quality of open source software. I figure it's worth a try.